We delve into the ways that social dynamics can help or hinder your game and how you can use your mechanics to enable and incentivize good social experiences.
We're joined by Magic's own Gavin Verhey as we discuss analyzing your game's mechanics and building content to make the best use of your entire design space.
The gang discusses randomization in games, what makes it compelling, and how you can utilize it in ways that don't feel arbitrary to your players.
The gang is joined by special guest Katie Chironis to discuss player-driven narrative in games. Branching, opt-in, emergent, procedural... we've got 'em all! Plus, is the entire canon of video game narratives inherently misguided?
The gang digs into how to make a good tutorial, the problem with rulebooks, and how learning can be the most fun part of your game.
The gang discusses the ways in which designers can enable players to grow their abilities over the course of a game. Also, Ryan proposes a universe in which Wildstar dethrones World of Warcraft, and we all love Downwell.