The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
This month the gang discusses drawback mechanics, where an otherwise large bonus is offset by a complementary negative effect. Also, it's eight years later, and we still haven't forgiven Smash Bros Brawl.
It's the first episode we're willing to assign a positive number to! This time the gang dissects Quick Time Events, the cutscene-interrupting bane of players everywhere. But are there more to these simple button press challenges than meets the eye?
We're joined for our debut episode by Ryan Anderson and Rob Giusti as we discuss games that use real-time waiting mechanics to excite, entrance, and occasionally infuriate.