The gang discusses the ways in which designers can enable players to grow their abilities over the course of a game. Also, Ryan proposes a universe in which Wildstar dethrones World of Warcraft, and we all love Downwell.
This month the gang discusses drawback mechanics, where an otherwise large bonus is offset by a complementary negative effect. Also, it's eight years later, and we still haven't forgiven Smash Bros Brawl.
It's the first episode we're willing to assign a positive number to! This time the gang dissects Quick Time Events, the cutscene-interrupting bane of players everywhere. But are there more to these simple button press challenges than meets the eye?